Virtual Skipper Wiki

Racing start

192pages on
this wiki
Add New Page
Talk0 Share

thumb|300px|right|Prestart Maneuvering Explanation Without a doubt the adrenaline runs high at a racing start. A good start can mean dominating the fleet until the finish while a bad start can mean 20 or 30 minutes of frustrating chase.

Outline bullets
  • The rules are in effect from the pre-start signal
  • Why a close-hauled starboard start is popular
  • Early break away to right hand side of course
  • Handling starboard barging at the committee boat (RH mark) by boats on a close reach
  • Avoiding the rule 16 penalty in a congested start
  • Clear air is your friend
  • Pulling off a port tack start in a predominantly starboard tack fleet
  • When the stream (current) is strong
  • When you cross too early rule 30.1
  • Getting clear to take your penalty turn

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Also on Fandom

Random Wiki