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Current versions Edit

There are four VSK5 compatible versions of this game client.

  • 32nd America's Cup (32AC) must be upgraded to become playable with users of VSK 5.
  • The free to download and play VSK5Online client is a de-featured introductory teaser for promoting sales of the VSK5 product.
  • Upgrading VSK5Online does not yield as fully featured a product as purchasing the VSK5 product.
Features and capabilities compared
Feature 32AC 32AC upg. VSK5 retail VSK5Online upg. VSK5Online
10 min delay on each launch (affects both online and offline play) N N N N Y
Free N N N N Y
Includes ACC skins for the 32nd America's Cup syndicates from Valencia Y Y N N N
Comes with Nadeo country skins for ACC class N N Y Y Y
Yearly license fee (suspended until further notice) N Y Y Y N
Multiplayer: Online play with VSK5 boats N Y Y Y Y
Multiplayer: Host an online race with VSK5 users
  • reuse downloaded custom race courses
N Y Y Y Y
Multiplayer: VSK5 users on internet see your custom boat skin N Y Y ?Y N
Multiplayer: VSK5 users on internet see your custom avatar N Y Y ?Y N
Multiplayer: LAN play with VSK5 users N Y Y Y Y
Multiplayer: VSK5 users on LAN see your custom boat skin N Y Y Y Y
Multiplayer: Online play with 32AC (non-patched) boats Y N N N N
Multiplayer: 32AC (non-patched) users see:
  • your custom skin, custom avatar
  • in both LAN and internet play
Y N N N N
Multiplayer: Host an online race with 32AC (non-patched) users
  • reuse downloaded custom race courses
Y N N N N
Launch without internet connection Y Y Y N N
Install and use 3rd party boat models Y Y Y Y Y
Solo: Tutorial Y Y Y Y Y
Solo: 32nd America's Cup Y Y Y Y Y
Solo: Single Race Y Y Y Y Y
Solo: Virtual Cups Y Y Y Y N
Solo: Custom Race
  • offline fleet races with AI boats
Y Y Y ?Y N
Editors: Replays
  • view downloaded replays
Y Y Y ?Y N
Editors: Create a new race Y Y Y ?Y N
Editors: Edit a race Y Y Y ?Y N
Change log
http://files.ac32.virtualskipper.com/ChangeLog.txt

Past versions Edit

History buffs and long in the tooth veterans of Virtual Skipper can spill all your knowledge of Virtual Skipper past versions here.

Dates and historical trivia from games encyclopedia

  • VSK - 17 October 2000
    • publisher: Ubisoft
    • Pentium II 300Mhz, 64MB RAM, graphic card
  • VSK2 - 28 September 2002
    • developer: Duran
    • publisher: Focus Home Interactive
    • SSR: Pentium II 450MHz, 64MB RAM, 32MB graphic card
  • VSK3 - 28 November 2003
    • developer: Duran
    • publisher: Focus Home Interactive
    • SSR: Pentium III 500MHz, 128MB RAM, 16MB graphic card
  • VSK4 - 10 November 2005
    • developer: Nadeo
    • publisher: Focus Home Interactive
    • SSR: Pentium III 500MHz, 256MB RAM, 64MB graphic card, 575MB HDD
  • 32nd America's Cup - 20 April 2007
    • developer: Nadeo
    • publisher: Focus Home Interactive
    • SSR: Pentium 4 1.6GHz, 512MB RAM, 32MB graphic card (GeForce 4 or better), 1.5GB HDD, Windows 2000/XP/Vista
  • VSK5 - 2 October 2008
    • developer: Nadeo
    • publisher: Focus Home Interactive
    • SSR: CPU 1.6GHz, 256MB RAM, 32MB graphic card (DirectX 9.0c), 1.5GB HDD, Win 2K/XP
    • SSR: CPU 1.6GHz, 512MB RAM, 32MB graphic card (DirectX 9.0c), 1.5GB HDD, Win Vista
  • VSK5Online - 21 November 2008
    • developer: Nadeo
    • publisher: Focus Home Interactive
    • SSR: CPU 1.6GHz, 256MB RAM, 32MB graphic card (DirectX 9.0c), 1.5GB HDD, Win 2K/XP
    • SSR: CPU 1.6GHz, 512MB RAM, 32MB graphic card (DirectX 9.0c), 1.5GB HDD, Win Vista

Ubisoft acquired Nadeo on 5 October 2009. (read the press release at www.ubisoftgroup.com)


User base Edit

There is no publicly accessible database for registered users. There are numerous online clubs which cater to various languages or common interests. In the absence of better data it is interesting to note the growth in membership at the official forum (www.virtualskipper-lejeu.com) since that forum was first started.

Caveats
  • Not all users register at the official forum
  • Some users may register more than once
  • Some forum registrations are bots/spam accounts and not real users

Even with the above caveats in mind it is clear that the late 2008 launch of VSK5 and VSK5Online did not generate as much new member activity as prior releases did. It might be significant that owners of 32AC were able to patch their product to become fully compatible with VSK5. It might also be that expectations of a game update at a time when the newest ISAF RRS were publicly available were not satisfied.

VSK-lejeu forum membership

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